Cecily Carver

I'm a software developer for Bento Box and one of the people behind Dames Making Games Toronto.

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My Games

The Opera Questionnaire: Cecily Carver

I answer the brilliant Lydia Perovic’s opera questionnaire. That I wrote at such length, and with such pleasure, makes me think I should revive All Time Coloratura. 

Video: Toronto group aims to get more women developing video games

Here’s me talking to the Canadian Press about DMG! The games shown in the video are “Oh, My Dog!” by Jenn Harrison (developed during No-Jam) and Bitmap by Christine Kim (developed during Jeuxly).

Feminists in Games Conference, 2013

I was delighted to speak about Dames Making Games at the Feminists in Games conference last weekend in Vancouver. I discussed three different DMG programs from the past year, including Jeuxly, No-Jam, and Feb Fatale, and the advantages/challenges of different program formats. There’s a twitter “reconstruction” of my talk here.

The conference was full of standout presentations. I was especially excited to see a demonstration of PsXXYborg by DMG’s own Hannah Epstein, Alex Leitch, and Sagan Yee, as well as Alison Harvey’s recap of the Pixelles incubator in Montreal. There were also brilliant talks by Samantha Allen, Katherine Cross, and Anita Sarkeesian, among many others.

The sharp and talented Samantha Allen wrote a recap of the entire conference for The Border House. Check it out!

Along with Pratchett and Hunicke, Abe belongs to a new generation of game designers who not only mash different fields like art, fashion, storytelling and technology to create their games but most importantly, they actively empower people who don’t necessarily identify as gamers to start experimenting with making games themselves. If playing games is incredible, making them is even more incredible. And the good news is that ANYONE can do it. Below are three ways you can get started.

—The super-cool Chloe Varelidi talks about how to get started making games (with a shout-out to DMG)

Jennie: I think it’s really important to emphasize that hard skills like programming and design aren’t even the most important skills for making a game. Patience and problem solving are much more important.

Cecily: Yeah, there’s definitely this attitude that says that to make a game first you have to learn programming, so you sign up for a programming course, and then you say, “OK, now I have to learn illustration,” so you go and learn illustration, and then once you’ve amassed all these skills you can apply yourself to making a game. But game making is really be more of a “learn as you go” kind of endeavour. It’s definitely a lot easier to pick up a skill like programming when you’re applying it to something like a making a game.

—The Toronto Standard interviewed me and Jennie about Dames Making Games.

I'm on the Feminism and Games Panel at Vector

Come hear some smart people talk feminism and games at Vector Game Art Festival tomorrow afternoon at Bento Miso! 

Afterward, stick around for the DMG February social featuring games from Feb Fatale.


Moderated by Alison Harvey
Panellists: Cecily Carver, Sandra Danilovic, Cindy Poremba, PartyTime! Hexcellent! (Rachel Weil), Emma Westecott.


While marginalization and exclusion within the production and play of games has been a recognized issue for some time, over the past year attention…