Tom Jokinen’s feature about the Canadian Opera Company in the December issue of The Walrus, Adventures of a Supernumerary, included a brief interview with me. If you’re interested in the ideas I expressed - which boiled down to “opera is weird/wonderful” - you might be interested in this blog post I wrote on the subject in my days before working at the COC. The subject of whether opera can ever really be broadly “accessible” is something I still think about a lot.
I took on the role of co-coordinator (with my fellow Difference Engine Initiative alum Zoe Quinn) for Dames Making Games. After a few very fun and very well-attended socials, I’m looking forward to taking on some bigger challenges (and hopefully, seeing some very cool games) with this project.
I also spent the last several months as the “social media person” for Ride the Cyclone, a Canadian musical, as it toured to Vancouver, Whitehorse, and Toronto. Everywhere it went there were sold-out houses and ecstatic reviews, and when I finally met the cast and creative team they turned out to be a truly wonderful bunch of people - and so social-media-savvy that working with them was a breeze and a joy. As part of the promotion I made a video game for the show, Space Age Bachelor Man.
I was also approached by Praxis Theatre to make a video game along the same lines for their play Jesus Chrysler, this time titled Save a Pinko. The mechanics are somewhat more sophisticated (and the game is considerably more difficult) than Space Age Bachelor Man - check it out!
As an alum of the Difference Engine Initiative, today I’ll be speaking on a panel at the TIFF Nexus Women in Film, Games, and New Media Day. I’m looking forward to chatting about our experiences with this program, which has already shaped my life in so many positive ways.