Had a lot of fun and met a lot of cool people at yesterday’s TIFF Nexus Women in Film, Games, and New Media Day (the title is a bit of a mouthful; the conference topics leaned heavily towards games and visual art). Fellow DEI panelist Alex Leitch totally commanded the room with the Facial Hair of Authority (and some pointed/inspiring rhetoric), and Pearl Chen’s excellent talk on why everyone should learn to code had me nodding my head vigorously.
On the Difference Engine panel, I was glad to be able to say the main thing I wanted to say. A lot of the talks, starting from the probably-correct assumption that most of the women in the room were non-coders, focused on the idea that technology/programming need not be intimidating, that artists and other creatives shouldn’t shy away from learning how to do it and letting it enrich their work.
All of this is 100% true and necessary - coding is a skill that has served me very well in life, and knowing how to do it can be very empowering. But as someone who is formally educated in programming but not in art and design, I wanted to remind the artists/designers in the audience not to undervalue their own skills. Art/design is every bit as important, and every bit as difficult - if not more so - as learning how to code!
Dames Making Games plug! Look for Jamuary info to go up in the next few days.
If you’re looking for my game, Adeline’s Elopement, it’s here!