<?xml version="1.0" encoding="UTF-8"?>
<rss xmlns:dc="http://purl.org/dc/elements/1.1/" version="2.0"><channel><atom:link rel="hub" href="http://tumblr.superfeedr.com/" xmlns:atom="http://www.w3.org/2005/Atom"/><description>I’m a software developer for Bento Box and one of the people behind Dames Making Games Toronto.</description><title>Cecily Carver</title><generator>Tumblr (3.0; @cecilycarver)</generator><link>http://cecilycarver.tumblr.com/</link><item><title>Sit and Listen: A Dames Making Games Speakers Social</title><description>&lt;a href="http://o.canada.com/2013/05/10/sit-listen-a-bento-miso-speakers-social/"&gt;Sit and Listen: A Dames Making Games Speakers Social&lt;/a&gt;: &lt;p&gt;Thoughtful writeup by Royel Edwards of DMG’s most recent social.&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/50351983987</link><guid>http://cecilycarver.tumblr.com/post/50351983987</guid><pubDate>Mon, 13 May 2013 13:34:35 -0400</pubDate></item><item><title>"Jennie: I think it’s really important to emphasize that hard skills like programming and design..."</title><description>“&lt;p&gt;Jennie: I think it’s really important to emphasize that hard skills like programming and design aren’t even the most important skills for making a game. Patience and problem solving are much more important.&lt;/p&gt;

&lt;p&gt;Cecily: Yeah, there’s definitely this attitude that says that to make a game first you have to learn programming, so you sign up for a programming course, and then you say, “OK, now I have to learn illustration,” so you go and learn illustration, and then once you’ve amassed all these skills you can apply yourself to making a game. But game making is really be more of a “learn as you go” kind of endeavour. It’s definitely a lot easier to pick up a skill like programming when you’re applying it to something like a making a game.&lt;/p&gt;”&lt;br/&gt;&lt;br/&gt; - &lt;em&gt;The &lt;em&gt;Toronto Standard&lt;/em&gt; &lt;a href="http://www.torontostandard.com/technology/girls-make-games-too-a-chat-with-dames-making-games"&gt;interviewed me and Jennie&lt;/a&gt; about &lt;a href="http://dmg.to"&gt;Dames Making Games&lt;/a&gt;.&lt;/em&gt;</description><link>http://cecilycarver.tumblr.com/post/49197923851</link><guid>http://cecilycarver.tumblr.com/post/49197923851</guid><pubDate>Mon, 29 Apr 2013 16:03:00 -0400</pubDate><category>toronto standard</category><category>dames making games</category><category>press</category></item><item><title>Dames Making Games featured on InnerSPACE</title><description>&lt;p&gt;&lt;em&gt;InnerSPACE&lt;/em&gt; talked to me, Jennie, and some of our amazing members for this segment about Dames Making Games. You can &lt;a href="http://www.space.ca/InnerSPACE.aspx?videoPackage=133471"&gt;watch it online here&lt;/a&gt;!&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/48627275501</link><guid>http://cecilycarver.tumblr.com/post/48627275501</guid><pubDate>Mon, 22 Apr 2013 14:53:00 -0400</pubDate><category>dames making games</category><category>innerspace</category><category>space channel</category><category>tv</category></item><item><title>I'm on the Feminism and Games Panel at Vector</title><description>&lt;a href="http://vectorgameartfest.tumblr.com/post/41573756938/vector-panel-2-feminism-in-games-game-art-saturday"&gt;I'm on the Feminism and Games Panel at Vector&lt;/a&gt;: &lt;p&gt;Come hear some smart people talk feminism and games at &lt;a href="http://vectorgameartfest.tumblr.com/"&gt;Vector Game Art Festival&lt;/a&gt; tomorrow afternoon at Bento Miso! &lt;/p&gt;
&lt;p&gt;Afterward, stick around for the &lt;a href="https://dmg.to/events/5101908ea5a6276453000000"&gt;DMG February social&lt;/a&gt; featuring games from Feb Fatale.&lt;/p&gt;
&lt;p&gt;&lt;a class="tumblr_blog" href="http://vectorgameartfest.tumblr.com/post/41573756938/vector-panel-2-feminism-in-games-game-art-saturday"&gt;vectorgameartfest&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Moderated by Alison Harvey&lt;br/&gt;Panellists: Cecily Carver, Sandra Danilovic, Cindy Poremba, PartyTime! Hexcellent! (Rachel Weil), Emma Westecott.&lt;/p&gt;
&lt;p&gt;&lt;img alt="image" src="http://media.tumblr.com/6e1df5ab5a9639ffb9a78bca808a8a2b/tumblr_inline_mh9jhwYajU1qz4rgp.gif"/&gt;&lt;/p&gt;

&lt;p&gt;While marginalization and exclusion within the production and play of games has been a recognized issue for some time, over the past year attention…&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://cecilycarver.tumblr.com/post/43733392347</link><guid>http://cecilycarver.tumblr.com/post/43733392347</guid><pubDate>Fri, 22 Feb 2013 12:57:00 -0500</pubDate></item><item><title>My Feb Fatale Game: Company Loyalty</title><description>&lt;p align="center"&gt;&lt;a href="http://cecilycarver.tumblr.com/companyloyalty"&gt;&lt;img src="http://media.tumblr.com/7246fc6c9ea7eafe86082c671f223bd0/tumblr_inline_miji7jx7CH1qz4rgp.png"/&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;For the recent &lt;a href="http://dmg.to/"&gt;Dames Making Games&lt;/a&gt; 2-day game jam, Feb Fatale, I made “Company Loyalty.” &lt;/p&gt;
&lt;p&gt;I was in business school (with vague plans to become an accountant) when the Enron/Arthur Andersen scandal unspooled, and the image of frantic document-shredding always stayed with me. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://cecilycarver.tumblr.com/companyloyalty"&gt;Play it here!&lt;/a&gt; &lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/43593325180</link><guid>http://cecilycarver.tumblr.com/post/43593325180</guid><pubDate>Wed, 20 Feb 2013 17:25:38 -0500</pubDate></item><item><title>And the Year Turns Over</title><description>&lt;p&gt;It&amp;#8217;s perhaps a bit late for a Year in Review post, but I&amp;#8217;m going to do one anyway. Here&amp;#8217;s what my 2012 looked like. &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Professional: &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;My role at the COC changed up a bit, from &amp;#8220;Social and Interactive Media Co-ordinator&amp;#8221; to &amp;#8220;Associate Manager, Digital Marketing.&amp;#8221; Moving into the digital marketing/managment side of things has been a tremendous learning experience for me, and I&amp;#8217;ve added a lot of new tools to my toolbox.&lt;/p&gt;
&lt;p&gt;Also the &lt;a href="http://www.coc.ca/COC-Radio.aspx#ondemand-18854"&gt;Domingue/Carver productions&lt;/a&gt; continue (we jointly edit the video montage for each production):&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Extra-Curricular:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://dmg.to"&gt;Dames Making Games Toronto&lt;/a&gt; got up to a lot in 2012. &lt;a href="http://dmg.to/blog/20/31-12-2012/DMG-in-2012-Year-in-Review"&gt;Here&amp;#8217;s the breakdown.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Against the Grain Theatre had a fantastic year, particularly with its production of Britten&amp;#8217;s &lt;em&gt;&lt;a href="http://www.nowtoronto.com/stage/story.cfm?content=186993"&gt;The Turn of the Screw&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Creative:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://cecilycarver.tumblr.com/adeline"&gt;Adeline&amp;#8217;s Elopement&lt;/a&gt; got a facelift, along with a major rework of the mechanics and level design. If you played it before and enjoyed it, you should play it again. It was showcased at the TIFF Nexus Arcade in September.&lt;/p&gt;
&lt;p&gt;In February I made the rather lacklustre &lt;a href="http://cecilycarver.tumblr.com/minorcelebrity"&gt;Minor Celebrity on the Red Carpet&lt;/a&gt; for Spam Jam.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Books I Read:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;When I count up all the books I logged on Goodreads last year, they total 29 (there are a couple more than that, but they&amp;#8217;re the kind I won&amp;#8217;t admit to reading). The ones that stood out the most to me were &lt;em&gt;Les Liasons Dangereuses&lt;/em&gt;,&lt;em&gt;The Devil in the White City, Middlesex, Lolita, &lt;/em&gt;and&lt;em&gt; A Visit From the Goon Squad.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Things I Saw On Stage: &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Opera-wise, the productions I&amp;#8217;ll probably remember the most were &lt;em&gt;Love From Afar &lt;/em&gt;(COC), &lt;em&gt;Salome &lt;/em&gt;(ROH), &lt;em&gt;Semele &lt;/em&gt;(COC), and &lt;em&gt;The Turn of the Screw&lt;/em&gt; (AtG). &lt;/p&gt;
&lt;p&gt;This wasn&amp;#8217;t a good year for non-operatic theatregoing. I didn&amp;#8217;t get out to much. I will be remedying that in 2013.  &lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Travel: &lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;The major event this year was a week-long solo trip to London. It wasn&amp;#8217;t kind to my bank balance but it was the perfect trip and it was good to see some old friends.  &lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/40147119870</link><guid>http://cecilycarver.tumblr.com/post/40147119870</guid><pubDate>Wed, 09 Jan 2013 22:24:33 -0500</pubDate><category>year in review</category><category>dames making games</category></item><item><title>Dames Making Games Project: Jeuxly</title><description>&lt;p&gt;&lt;img alt="jeuxly logo" height="204" src="http://jeuxly.com/images/jeuxly_logo_320x204.gif" width="320"/&gt;&lt;/p&gt;
&lt;p&gt;It&amp;#8217;s been a very busy few months for me and Jennie Faber at &lt;a href="http://dmg.to"&gt;Dames Making Games&lt;/a&gt; in Toronto. We introduced the first speaker social (or &amp;#8220;show and tell social&amp;#8221;) at the end of March and have been holding them monthly since, we accomplished some modest fundraising goals, and most importantly, we held DMG Toronto&amp;#8217;s second incubator, &lt;a href="http://jeuxly.com"&gt;Jeuxly&lt;/a&gt;. &lt;/p&gt;
&lt;p&gt;This was the most ambitious project we&amp;#8217;ve undertaken as a team. Jennie and I took the format of previous incubators and, with a group of amazing volunteer mentors, built one-on-one skills-based mentoring directly into the structure to help the participants learn the skills they needed quickly. The participants brought a ton of skill, creativity, and hard work to their projects and there was a packed house at Bento Miso for the final showcase.&lt;/p&gt;
&lt;p&gt;You can learn all about the talented participants and their games &lt;a href="http://jeuxly.com/blog/15/Success-The-games-of-Jeuxly"&gt;over at jeuxly.com&lt;/a&gt;. Each and every game is bursting with creativity. We will have them available for you to download or play online by September 1st! &lt;/p&gt;
&lt;p&gt;In the future we&amp;#8217;re looking at tweaking the incubator structure to increase its reach and inclusiveness. We&amp;#8217;re also hoping to introduce new programming so that previous incubator participants can take their games to the next level (as JAMuary participant Kyra Kendall did with her workshop game, &lt;a href="http://torontostandard.com/technology/shop-or-die-toronto-illustrators-workshop-game-gets-an-imakeover"&gt;Shop or Die&lt;/a&gt;). Stay tuned!&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/29875685945</link><guid>http://cecilycarver.tumblr.com/post/29875685945</guid><pubDate>Mon, 20 Aug 2012 23:39:00 -0400</pubDate><category>dames making games</category><category>jeuxly</category></item><item><title>This is what I do when I’m not doing opera stuff....</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m3bjetwYIP1r490dwo1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;This is what I do when I’m not doing opera stuff. It’s been fun and inspiring and challenging and I’m looking forward to seeing where this whole “games thing” takes me next. &lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/22159677406</link><guid>http://cecilycarver.tumblr.com/post/22159677406</guid><pubDate>Mon, 30 Apr 2012 20:44:53 -0400</pubDate><category>dames making games</category></item><item><title>Minor Celebrity on the Red Carpet </title><description>&lt;p&gt;&lt;img height="477" src="http://www.glorioustrainwrecks.com/files/screens/redCarpetScreenshot2.png" width="635"/&gt;&lt;/p&gt;
&lt;p&gt;My newest game, &amp;#8220;Minor Celebrity on the Red Carpet&amp;#8221;, was made in about 7 hours over the course of a single weekend &lt;a href="http://www.glorioustrainwrecks.com/node/2097"&gt;for Pirate Kart V&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The idea is, you&amp;#8217;re a low-level celebrity at an awards ceremony. Raise your status by talking to the other celebrities passing by on the red carpet and hoping they don&amp;#8217;t ignore you. A-listers will gain you more status points than C-listers, but they&amp;#8217;re also more likely to reject you. Choose your targets carefully and keep an eye on the clock - the awards show is starting soon!&lt;/p&gt;
&lt;p&gt;&lt;a href="http://cecilycarver.tumblr.com/minorcelebrity"&gt;Play it here!&lt;/a&gt;&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/19963173523</link><guid>http://cecilycarver.tumblr.com/post/19963173523</guid><pubDate>Mon, 26 Mar 2012 15:10:32 -0400</pubDate><category>minor celebrity on the red carpet</category><category>pirate kart</category><category>video games</category></item><item><title>unatronic:

Infographic: Difference Engine Initiative Ripple...</title><description>&lt;img src="http://25.media.tumblr.com/tumblr_m18ospDdLL1qhqiroo1_r1_500.png"/&gt;&lt;br/&gt;&lt;br/&gt;&lt;p&gt;&lt;a class="tumblr_blog" href="http://unatronic.tumblr.com/post/19679933106/infographic-difference-engine-initiative-ripple"&gt;unatronic&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;Infographic: Difference Engine Initiative Ripple Effect&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;View &lt;a href="http://unalee.net/downloads/images/Difference%20Engine%20Ripple%20Effect.png" title="Difference Engine Ripple Effect High Res"&gt;high-res&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Difference Engine Initiative was comprised of two six-week game jams for first-time women developers. The ripple effect of the DEI has been extraordinary, with participants pursuing careers in game development, creating new community initiatives, and making more games. While some of these successes can be considered under the rubric of “Women in Games,” more have been due to the talent and dedication of the participants, the excitement generated by their games, and their leadership skills. The women of the Difference Engine continue to make awesome things happen.&lt;/p&gt;
&lt;p&gt;Learn more about the Difference Engine and the games that came out of it:&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.cbc.ca/news/arts/story/2011/11/25/female-video-games.html"&gt;CBC&lt;br/&gt;&lt;/a&gt;&lt;a href="http://torontoist.com/2011/12/tiff-nexus-takes-on-gender-in-film-games-and-new-media/"&gt;Torontoist&lt;/a&gt;&lt;a href="http://www.cbc.ca/news/arts/story/2011/11/25/female-video-games.html"&gt;&lt;br/&gt;&lt;/a&gt;&lt;a href="http://gamesugar.net/2012/01/21/cats-unicorns-and-other-games-of-interest/"&gt;Gamasutra&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.avclub.com/toronto/articles/meeting-the-women-who-put-the-difference-in-the-di,62978/"&gt;AV Club&lt;/a&gt;&lt;br/&gt;&lt;a href="http://gamesugar.net/2012/01/21/cats-unicorns-and-other-games-of-interest/"&gt;Game Sugar&lt;/a&gt;&lt;br/&gt;&lt;a href="http://indiegames.com/2011/12/survive_prison_life_in_youtube.html"&gt;Indie Games&lt;/a&gt;&lt;br/&gt;&lt;a href="http://blogs.canoe.ca/buttonmashers/general/toronto-cycling-and-newfoundland-adventuring-indie-game-style/#more-6441"&gt;Button Mashers&lt;/a&gt;&lt;br/&gt;&lt;a href="http://www.allgames.com/news/30029/"&gt;All Games&lt;/a&gt;&lt;br/&gt;&lt;a href="http://careermash.ca/blogs/more-women-gaming"&gt;Career Mash&lt;/a&gt;&lt;br/&gt;&lt;a href="http://levelsave.com/2012/02/the-difference-that-women-make-in-conversation-with-hannah-epstein/"&gt;Level Save&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;</description><link>http://cecilycarver.tumblr.com/post/19938273192</link><guid>http://cecilycarver.tumblr.com/post/19938273192</guid><pubDate>Sun, 25 Mar 2012 23:43:06 -0400</pubDate><category>difference engine initiative</category><category>women in games</category></item><item><title>News Has a Kind of Mystery</title><description>&lt;p&gt;Me and my two theatre-related games &lt;a href="http://www.theglobeandmail.com/news/arts/music/want-a-career-in-opera-theres-an-app-for-that/article2266235/"&gt;are in today&amp;#8217;s &lt;em&gt;Globe and Mail&lt;/em&gt;&lt;/a&gt;! The piece covers my game for &lt;a href="http://praxistheatre.com/2011/12/jesus-chrysler-the-video-game/"&gt;Praxis Theatre&amp;#8217;s &lt;em&gt;Jesus Chrysler&lt;/em&gt;&lt;/a&gt;, my game for &lt;a href="http://ridethecyclonemusical.com/play"&gt;&lt;em&gt;Ride the Cyclone&lt;/em&gt;&lt;/a&gt;, the interactive web experience for Canadian Stage&amp;#8217;s &lt;em&gt;Red&lt;/em&gt;, and the Royal Opera House&amp;#8217;s opera-themed iPhone game. The author notes that &amp;#8220;in video games, as seldom in life or theatre, you can always repair your mistakes by starting again.&amp;#8221;&lt;/p&gt;
&lt;p&gt;In more game-oriented media, the witty and insightful Leigh Alexander &lt;a href="http://www.gamasutra.com/view/news/38839/Women_Making_Games_Takeaways_From_The_Difference_Engine_Initiative.php"&gt;recaps last Friday&amp;#8217;s TIFF Nexus Difference Engine panel&lt;/a&gt; in an article for &lt;em&gt;Gamasutra&lt;/em&gt;, with extensive quotes from me and the other five Difference Engine panelists. The &lt;em&gt;Toronto Standard&lt;/em&gt; &lt;a href="http://www.torontostandard.com/daily-cable/women-in-film-games-and-new-media"&gt;also has a summary&lt;/a&gt; of the events at TIFF Nexus, including the excellent discussions of feminism in games.&lt;/p&gt;
&lt;p&gt;CLARIFICATION: of the games listed in the Globe and Mail article, I made the &lt;em&gt;Ride the Cyclone&lt;/em&gt; game and the &lt;em&gt;Jesus Chrysler&lt;/em&gt; game. I didn&amp;#8217;t make the games for &lt;em&gt;Red&lt;/em&gt; or the Royal Opera House.&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/14151402130</link><guid>http://cecilycarver.tumblr.com/post/14151402130</guid><pubDate>Mon, 12 Dec 2011 22:45:00 -0500</pubDate><category>ride the cyclone</category><category>praxis theatre</category><category>jesus chrysler</category><category>globe and mail</category><category>gamasutra</category><category>leigh alexander</category><category>tiff nexus</category></item><item><title>TIFF Nexus Recap</title><description>&lt;p&gt;Had a lot of fun and met a lot of cool people at yesterday&amp;#8217;s TIFF Nexus Women in Film, Games, and New Media Day (the title is a bit of a mouthful; the conference topics leaned heavily towards games and visual art). Fellow DEI panelist Alex Leitch totally commanded the room with the Facial Hair of Authority (and some pointed/inspiring rhetoric), and Pearl Chen&amp;#8217;s excellent talk on why everyone should learn to code had me nodding my head vigorously.&lt;/p&gt;
&lt;p&gt;On the Difference Engine panel, I was glad to be able to say the main thing I wanted to say. A lot of the talks, starting from the probably-correct assumption that most of the women in the room were non-coders, focused on the idea that technology/programming need not be intimidating, that artists and other creatives shouldn&amp;#8217;t shy away from learning how to do it and letting it enrich their work.&lt;/p&gt;
&lt;p&gt;All of this is 100% true and necessary - coding is a skill that has served me very well in life, and knowing how to do it can be very empowering. But as someone who is formally educated in programming but not in art and design, I wanted to remind the artists/designers in the audience not to undervalue their own skills. Art/design is every bit as important, and every bit as difficult - if not more so - as learning how to code! &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.damesmakinggames.com/"&gt;Dames Making Games plug&lt;/a&gt;! Look for Jamuary info to go up in the next few days.&lt;/p&gt;
&lt;p&gt;If you&amp;#8217;re looking for my game, &lt;em&gt;Adeline&amp;#8217;s Elopement&lt;/em&gt;, &lt;a href="http://cecilycarver.tumblr.com/adeline"&gt;it&amp;#8217;s here&lt;/a&gt;!&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/14017418215</link><guid>http://cecilycarver.tumblr.com/post/14017418215</guid><pubDate>Sat, 10 Dec 2011 11:13:06 -0500</pubDate><category>tiff nexus</category><category>difference engine initiative</category><category>dames making games</category></item><item><title>What Have I Been Up To?</title><description>&lt;p&gt;Tom Jokinen&amp;#8217;s feature about the Canadian Opera Company in the December issue of &lt;em&gt;The Walrus&lt;/em&gt;, &lt;a href="http://www.walrusmagazine.com/articles/2011.12-culture-adventures-of-a-supernumerary/"&gt;Adventures of a Supernumerary&lt;/a&gt;, included a brief interview with me. If you&amp;#8217;re interested in the ideas I expressed - which boiled down to &amp;#8220;opera is weird/wonderful&amp;#8221;  - you might be interested in &lt;a href="http://alltimecoloratura.com/2010/04/08/can-opera-ever-really-be-accessible/"&gt;this blog post I wrote on the subject&lt;/a&gt; in my days before working at the COC. The subject of whether opera can ever really be broadly &amp;#8220;accessible&amp;#8221; is something I still think about a lot.  &lt;/p&gt;
&lt;p&gt;I took on the role of co-coordinator (with my fellow Difference Engine Initiative alum Zoe Quinn) for &lt;a href="http://www.damesmakinggames.com"&gt;Dames Making Games&lt;/a&gt;.  After a few very fun and very well-attended socials, I&amp;#8217;m looking  forward to taking on some bigger challenges (and hopefully, seeing some  very cool games) with this project.&lt;/p&gt;
&lt;p&gt;I also spent the last several months as the &amp;#8220;social media person&amp;#8221; for &lt;a href="http://ridethecyclonemusical.com"&gt;&lt;em&gt;Ride the Cyclone&lt;/em&gt;&lt;/a&gt;, a Canadian musical, as it toured to Vancouver, Whitehorse, and Toronto. Everywhere it went there were sold-out houses and ecstatic reviews, and when I finally met the cast and creative team they turned out to be a truly wonderful bunch of people - and so social-media-savvy that working with them was a breeze and a joy. As part of the promotion I made a video game for the show, &lt;a href="http://cecilycarver.tumblr.com/spaceage"&gt;Space Age Bachelor Man&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I was also approached by Praxis Theatre to make a video game along the same lines for their play &lt;em&gt;Jesus Chrysler&lt;/em&gt;, this time titled &lt;a href="http://praxistheatre.com/2011/12/jesus-chrysler-the-video-game/"&gt;Save a Pinko&lt;/a&gt;. The mechanics are somewhat more sophisticated (and the game is considerably more difficult) than Space Age Bachelor Man - check it out!&lt;/p&gt;
&lt;p&gt;As an alum of the Difference Engine Initiative, today I&amp;#8217;ll be speaking on a panel at the &lt;a href="http://www.tiffnexus.net/conferences/women-in-film-games-and-new-media/about/"&gt;TIFF Nexus Women in Film, Games, and New Media Day&lt;/a&gt;. I&amp;#8217;m looking forward to chatting about our experiences with this program, which has already shaped my life in so many positive ways.&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/13972851593</link><guid>http://cecilycarver.tumblr.com/post/13972851593</guid><pubDate>Fri, 09 Dec 2011 12:18:00 -0500</pubDate><category>the walrus</category><category>tiff nexus</category><category>save a pinko</category><category>ride the cyclone</category><category>jesus chrysler</category><category>praxis theatre</category></item><item><title>The Difference Engine Games</title><description>&lt;p&gt;The games made by the six participants in the first round of the Difference Engine Initiative, plus those made by founders Mare Sheppard and Jim Munroe, &lt;a href="http://handeyesociety.com/difference-engine-initiative/"&gt;have been officially released&lt;/a&gt;! My own contribution, the Victorian-themed stealth game &lt;em&gt;Adeline&amp;#8217;s Elopement&lt;/em&gt;, &lt;a href="http://cecilycarver.tumblr.com/adeline"&gt;can be found here&lt;/a&gt;, but it&amp;#8217;s the other games made by my fellow participants (who are amazing and whom I feel grateful to have met) that I&amp;#8217;d like to highlight here.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Icarus&lt;/em&gt; by Sagan Yee&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Description: &lt;/strong&gt;Loosely based on the Greek myth of Icarus, if Icarus was a 20-something  slacker trying to cope with the genius of his inventor father. Also,  instead of building wax wings to escape an island, you make a jet pack!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why you should play it:&lt;/strong&gt; Beautiful, playful, lovingly-drawn visuals; interesting story; really entertaining parodies of genre novel writing; lonely robots.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.stencyl.com/game/play/8132"&gt;Play it&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Salsa Loco&lt;/em&gt; by Stephanie Fisher&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; Salsa Loco is an anxiety-inducing top-down action game about harvesting  vegetables for salsa. Unlike other farming games out there, this one is  not played at a leisurely pace, unless you want to lose your crop to  pests!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why you should play it: &lt;/strong&gt;twitchy, attention-consuming, and fun. Bunny rabbits. Comes with salsa recipes.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://contagion.edu.yorku.ca/salsaloco"&gt;Play it&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Dame Game &lt;/em&gt;by Zoe Quinn&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Description:&lt;/strong&gt; A point and click comedy/mystery game about an apartment full of nerds  and some missing take-out. Also integrates external websites in to the  game world!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why you should play it:&lt;/strong&gt; Witty noir-inspired dialog. Fedoras. Pictures of Humphrey Bogart AND Patrick Stewart. Gentle fun-poking at various nerd subcultures.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.beesgo.biz/?p=145"&gt;Play it&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Unicorn Justice Fighter/Unicorn Robber Baron&lt;/em&gt; by Una Lee&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Description: &lt;/strong&gt;Part action game, part political economy simulation. Using your  beautifully coloured droppings, you fight off the evil horses who can’t  stand the awesomeness you bring into the universe. You can get other  awesome unicorns to help you, or you can just knock them over and steal  their stuff.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why you should play it:&lt;/strong&gt; Unicorns (lots of them). Unicorn droppings as a game mechanic/weapon. Deceptively difficult and twitchy. Makes you feel capitalist guilt when you steal stuff from the other unicorns (look at their sad, broken bodies!)&lt;/p&gt;
&lt;p&gt;&lt;a href="http://unalee.net/work/unicorn-justice-fighterunicorn-robber-baron"&gt;Play it&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;em&gt;Kreayshawn: The Game&lt;/em&gt; by Beth Maher&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Description&lt;/strong&gt;: It’s here, it’s fresh, it’s shiny and it’s got the swag, and it’s pumping out its ovaries.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Why you should play it:&lt;/strong&gt; It&amp;#8217;s &lt;a href="http://www.bethmaher.com/blog/2011/10/so-that-happened/"&gt;a viral hit&lt;/a&gt;, so chances are you&amp;#8217;ve played it already! Your enemies drop handbags when you shoot them, and when Kreayshawn dies, she turns into a kitty.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.bethmaher.com/blog/2011/10/kreayshawn-the-game/"&gt;Play it&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;(PS: Are you a woman who would like to make a game of your very own? Or perhaps you&amp;#8217;re already making games? Check out &lt;a href="http://www.damesmakinggames.com/"&gt;Dames Making Games&lt;/a&gt;, a friendly group of lady game enthusiasts!)&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/12180198246</link><guid>http://cecilycarver.tumblr.com/post/12180198246</guid><pubDate>Mon, 31 Oct 2011 20:43:00 -0400</pubDate><category>difference engine initiative</category><category>video games</category><category>hand eye society</category><category>dames making games</category></item><item><title>Space Age Bachelor Man: The Game</title><description>&lt;p&gt;&lt;a href="http://ridethecyclonemusical.com"&gt;Ride the Cyclone&lt;/a&gt;, a funny, dark, and touching musical, is coming to Toronto on Nov. 10. I&amp;#8217;m working with Ride the Cyclone on their social media, and also created this game featuring the character Ricky Potts from the show! Ricky is an awkward, nerdy type who dreams of a much sexier life on another planet; in his mind he&amp;#8217;s the Swingin&amp;#8217; Space Age Bachelor Man (complete with shiny cape, revealing outfit, and dance moves) who rescues the Cat People of Zolar.&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.stencyl.com/game/play/8341"&gt;&lt;img alt="Ricky Potts as the Bachelor" src="http://static.stencyl.com/games/t8341.png" height="150" width="125"/&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.stencyl.com/game/play/8341"&gt;Play the game! &lt;/a&gt;&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/11922110733</link><guid>http://cecilycarver.tumblr.com/post/11922110733</guid><pubDate>Tue, 25 Oct 2011 18:02:16 -0400</pubDate><category>ride the cyclone</category><category>video game</category><category>social media</category></item><item><title>Who's Cecily? </title><description>&lt;p&gt;During work hours, I’m a social media professional: the person who does the tweeting/Facebooking/blogging for the &lt;a href="http://www.coc.ca/"&gt;Canadian Opera Company&lt;/a&gt;. Outside of work hours, when I’m not working on my freelance projects, I am the developer behind such exciting titles as &lt;a href="http://cecilycarver.tumblr.com/adeline"&gt;&lt;em&gt;Adeline’s Elopement&lt;/em&gt;&lt;/a&gt; and &lt;em&gt;The Escape of Queen Victoria&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;After graduating with a degree in Computer Science from the  University of Alberta, I worked in the software/development industry for  several years in Toronto and NYC, mostly as a .NET consultant on an  assortment of projects.&lt;/p&gt;
&lt;p&gt;One of my biggest passions (and greatest comforts) is opera. Last  year I switched gears dramatically to work as a social media  co-ordinator for the Canadian Opera Company. I am thrilled to be working  so close to the art that I love, not to mention writing about it on a  daily basis. Before working for the COC, I maintained a blog, &amp;#8220;&lt;a href="http://alltimecoloratura.com"&gt;All Time Coloratura,&lt;/a&gt;&amp;#8221; that chronicled my experiences as a Toronto opera-goer.&lt;/p&gt;
&lt;p&gt;This summer I had the opportunity to participate in the Difference  Engine Initiative, a program founded by Mare Sheppard and Jim Monroe of  the Hand Eye Society to encourage more women to become game developers.  My first game, &lt;em&gt;&lt;a href="http://cecilycarver.tumblr.com/adeline"&gt;Adeline’s Elopement&lt;/a&gt;,&lt;/em&gt; launched at a Hand Eye Society social on Oct. 3, 2011.&lt;/p&gt;
&lt;p&gt;While I’ve never really self-identified as a “gamer”, a number of  games have been important to me at various points in my life, especially  &lt;a href="http://adom.de/"&gt;ADOM&lt;/a&gt;, Monkey Island 1 and 2, Grim Fandango, and Baldur’s Gate I and II.&lt;/p&gt;
&lt;p&gt;I hope to make the kinds of games that speak to my nerdy girl  friends, with an emphasis on literary references, witty asides,  and  unusual (especially if female-focused) subject matter. &lt;a href="http://cecilycarver.tumblr.com/adeline"&gt;&lt;em&gt;Adeline’s  Elopement&lt;/em&gt;&lt;/a&gt;, inspired partially by the &lt;em&gt;Thief&lt;/em&gt; games and partly by an early 19th-century novel titled &lt;em&gt;Adeline Mowbray&lt;/em&gt;, was my first effort in the “2D stealth games inspired by novels” genre.&lt;/p&gt;
&lt;p&gt;Aside from opera, games, and social media, I enjoy literature,  dancing, and playing the piano. While I was born in British Columbia and  raised mostly in Alberta, I’ve been a proud Torontonian for several  years. I live in the Annex with my partner, Dave.&lt;/p&gt;</description><link>http://cecilycarver.tumblr.com/post/10961862326</link><guid>http://cecilycarver.tumblr.com/post/10961862326</guid><pubDate>Sun, 02 Oct 2011 21:11:00 -0400</pubDate><category>cecily carver</category><category>bio</category></item></channel></rss>
